Over my fall break (which lasted 1 day), I wrote a JavaScript program that would render a sphere. I thought it would be a fun way to practice math and programming skills simultaneously. As usual, I used my FireTools.js library to help with graphics as well as some other functions. To render the sphere, I wanted to take every pixel on the screen, and calculate the color of the pixel. The color would vary depending on which part of the sphere the pixel was displaying. If the part of the sphere was facing the light source, it would need to be brighter than a part of the sphere facing away from the light source. To find the brightness of each point on the surface, I first calculated the XYZ coordinates of that part of the sphere. This is also equal to the normal vector at that point. I took the dot product between the light source's direction and the normal vector. This is a mathematical operation that tells me whether the surface is aligned with the light source, as well as the percen...